Writing in games has never been particularly good. A majority of games story and characters get lost somewhere during the development process of the actual game part of a video game. Of course, there are games that have broken away from this and told some of the most engaging and engrossing stories ever told, but even today many still seem to treat character and story development as an afterthought.
This was not the case with The Chinese Room’s Everybody’s Gone To The Rapture, an emotional rollercoaster which at times its gameplay (or lack thereof) got in the way of its phenomenal storytelling. An experience I won’t be soon to forget.